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Tetris Didn't Succeed at The Game Awards — Another Award Type Could Fix That

Whenever a major prize-giving event draws close, one notices an outcry for the addition fresh award types to honor underappreciated efforts and delight the hearts of fans dedicated to specific genres.

Another commentator previously argued supporting a scary games classification. It would be amazing. So would board games, representing someone's personal cause. However, I must insist for pushing forward since similar to blinkered fanatics, I possess a compelling case backing this proposal remains most pressing and significant. The demand is this: We need an award type for logic-based games.

The Genre Classification Challenge

Categorizing art by genre isn't exact; opinions vary greatly, and typically start arguments resulting in unclear classifications. There’s a reason movie academies steer clear of genre categories. However, it represents a necessary evil in the world of video games, that demonstrate such variety they hardly constitute as a single art form.

To recognize the complete range of achievement in video games to be recognized, while allowing diverse titles to compete fairly, classification by type becomes crucial.

Existing Game Classification System

Prominent interactive entertainment events offer these classifications covering Action-oriented games, Action/Adventure, RPG experiences, Combat games, Simulation and strategy titles, and Sports/Racing games. Between them, these award types effectively encompass many game types, and you can find room accommodating various experiences.

This doesn't apply to brain-teasing titles. There’s simply nowhere to put them. Think about these outstanding current releases, all very different: building puzzles of one title, intense tile-matching of another game, and the sweetly sociological logic puzzles of a third title. What category would fit them within current classifications? Nowhere, that’s where.

The Representation Problem

There are dozens of brilliant puzzle games released every year lacking appropriate categories at major award shows, unless they happen to qualify for categories like Handheld titles, Virtual reality experiences, or the intensely contested small studio competitions.

  • A renowned logic title received no recognition completely that year
  • Another imaginative release received no nominations that year
  • A beloved organization game was overlooked that year
  • Just some logic titles barely qualified for independent or mobile categories

Importance of Logic Titles

Frequently they represent modest productions, but the art in brain-teasers is of massive significance. Iconic mobile puzzle games count as most engaged experiences globally and have been for many years.

The iconic tile-matching title competes with popular creative games for the title of highest-selling title ever; it also contends as greatest title ever. Logic titles represent cornerstones to the art of video games, while interacting across multiple categories.

Recommendation and Reasoning

Brain-teasers wouldn't encounter such difficulty. You could fill a field of five interesting, varied, worthy titles every year with ease — perhaps, with difficulty, because you’d have to leave many worthy titles.

Restating the point, these include experiences that otherwise have no home at major gaming awards. Brain-teaser creators are working at the hard edge of video game design, developing some of essential manifestations within interactive entertainment. Comparable to film action specialists, they deserve recognition. Let’s not keep them waiting 35 years.

About the author

Andrew Allen

A passionate writer and pop culture enthusiast with a knack for uncovering hidden gems in entertainment.

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